//////////////////////////////////////////////////////////////////////////
//	File: CHealSelf.h
//
//	Author: Steven Seufert
//	Date:	January 13, 2012
//
//	Purpose: To define the Heal Self class spell 
/////////////////////////////////////////////////////////////////////////

#ifndef	CHEAL_SELF_H
#define CHEAL_SELF_H

#include "CSpellBase.h"
#include "Messaging\IListener.h"

class CPlayer;

class CHealSelf : public CSpellBase, public IListener
{
private:
	int		m_nSoundID;			//cast 
	int		m_nHealAmount;		// How much does the spell heal the player?
	// images 
	// animations
public:
	// constructor
	CHealSelf();

	// destructor
	~CHealSelf();

	void Cast(CPlayer* caster);

	void Update(float fElapsedTime);
	void Render(void);
	bool CheckCollision(IBaseInterface * pBase );

	void HandleEvent(CEvent* pEvent);
};
#endif